/* 
 *  <copyright file="AttachedToActor.cs" company="Wesley Jowitt">
 *  
 *  SobrietyEngine: Copyright (c) 2011 Wesley Jowitt
 *  
 *  This software is distributed under a software license.
 *   * As of the creation time of this file, the license in use is the Microsoft Permissive License (Ms-PL) 
 *    * The license can be viewed at:
 *     * License.Txt in the root folder of this project
 *      * http://sobrietyengine.codeplex.com/license
 *       * http://www.microsoft.com/opensource/licenses.mspx
 *       
 *  </copyright>
 *   */

using System;
using System.Collections.Generic;
using System.Text;

using Microsoft.Xna.Framework.Graphics;
using SobrietyEngine.Components.Graphic2D;
using SobrietyEngine.Components.Common;
using SobrietyEngine.Common;
using SobrietyEngine.Guids;
using Microsoft.Xna.Framework;
using SobrietyEngine.Actor;

namespace SobrietyEngine.Components.Attach
{
    public class AttachedToActor: BaseComponent, SobrietyEngine.Components.IComponent
    {
        protected CGuid AttachedToGuid=null;

        protected IActor attachedTo = null;
        public IActor AttachedTo { get { return attachedTo; } set { attachedTo = value; } } 


        public AttachedToActor()
                : base()
       {
       }

        public new void Update(GameTime elapsedTime)
        {

        }
    }
}